![]() You can add a few more with each update.įilling those rooms is dependent on what the game has. It shouldn't be that hard to create five or so templates for rooms and items each. I'd say go for making a template for each, then re-assembling it to generate a level. I'd think that game designers would generally keep it consistent (Bed and desk together, for instance) and just vary the places of those objects. You could just make a template for what fills the room as well, which would be easier than making an algorithm to make it completely random, but still functional (Chest surrounded by pillars, chest inside of pillars, chest on area that cannot be reached, etc.) ![]() Does the entire game have one theme? (For example, just a bunch of levels that are similarly themed, re-using the same assets, such as those corresponding to a desert) or does it have many? (Different versions of assets for each 'biome' such as desert, underwater, volcano, etc.) If replayability isn't super important, or it's like Binding of Isaac, where the rooms just have different sizes, making templates for each room should be fine.įilling those rooms is dependent on what the game has.
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